Crafting.

Discussion in 'General Archive' started by Duriastriker, Jan 3, 2015.

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  1. Duriastriker

    Duriastriker Forum Inhabitant

    So, along one of my midnight log ins, I decided to tweek around. I've come to find out this, which I'm sure you already know but wth? : 4 lvl 45 greens crafted cost 2 gold. 4 lvl 45 blues crafted cost 9 gold. 4 lvl 45 pinks cost 98 gold. Now, does anyone see the problem here? Them knowing for sure we dont craft under pink. If anything follow along the line with x the price by 4.

    4 greens being 2 gold, 47 silver
    4 blues being 9 gold, 88 silver
    4 pinks SHOULD be 38-42 gold.

    That I can live with.
     
  2. Ba_dum_tss

    Ba_dum_tss Forum Apprentice

    BP doesn't care. They want you to farm like a pig or gamble to be able to craft at all, only to find out the legendaries are junk. The days of CoTs were much easier than this garbage system.
     
  3. BigPapa

    BigPapa Forum Overlooker

    The cost in Ander to craft is close to what it used to cost to buy the number of COT needed to ID. They just moved the cost to the crafting table and implemented the same Gold ratio difference.
     
  4. Duriastriker

    Duriastriker Forum Inhabitant

    So in other words, centered around the P2P. So why not just the fee to craft be gold? Seeing as we can't buy other things with gold, why give it both? With it like that, it evens to every players "progression" through the game.
     
  5. jayr3d

    jayr3d Regular

    how it seems is that its tended to make us grind more forcing us to feel the need to spend $$
     
  6. BigPapa

    BigPapa Forum Overlooker

    That was a big unsupported jump from showing why the costs to craft relate to certain colors the way they do, and saying it is centered on P2P. They changed the mechanic without losing the revenue stream. How is this any different than it was and why is it necessary to keep pointing out the obvious aspects of the game and then moan about them. It is the common current business model of all these games.

    Of course P2P can take shortcuts if they want to avoid the farming. Again, how is this any different than it was? Every aspect of the game is, was, and will be built so that people can pay their way through to save time and effort. IT IS HOW THEY MAKE MONEY!!

    For those that choose not to pay or partially pay, for whatever reason, then subscribe to the fact things will take more time. It doesn't make it unfair. It is not supposed to be "fair" or "even". As in every other thread on the subject, if it was "fair" there would be no income for the company. You could look at this from the other side and say, "why do they get to play the game for free?" Each benefits from the others participation and neither side has the right to moan at how others decide to participate.

    Also, there is a ton more stuff to do with gold now. The jesters, vendor, and crafting makes gold's game value much more than it was before to the point of sacrificing GOP to accumulate it.
     
  7. Duriastriker

    Duriastriker Forum Inhabitant

    True, but it can never be even with BP. Yes, cots were taken out, but then sprang up a dozen ways to use the gold. Some we use more then others, but still, more than before. Hence that, why do they cost so much, that is the question I want anwsered, not your small statement on what I already know is bs.
     
  8. Dragonnns

    Dragonnns Count Count

    I would suspect that it costs so much because that is the way it always has been for one (CoTs vs Gold...same effort, different payment method); and two, aren't extraordinary items typically better than magical? The better the item, the more it is going to cost. It is a common business practice to charge more for items people want more of. So if everyone was happy wearing blue items, those would cost more than pink, regardless of the payment methodology.

    I do not agree that the costs are related to whether a particular player pays or not. I think these items have always been expensive and the change is just more obvious now. Everyone counts their gold. Not everyone counted out their Crystals of Truth.

    As for BigPapa's comment, I agree. Why in the world would someone expect to get the exact same thing for free that someone else pays for? That just seems unrealistic.
     
  9. Duriastriker

    Duriastriker Forum Inhabitant

    That goes back to my previous statement, why not make it a reasonable price for all?
     
  10. BigPapa

    BigPapa Forum Overlooker

    They explained in one of the twitch videos that they wanted to make loot from killing mobs be the primary way of receiving gear and to make crafting a secondary alternative for those that still wanted to do it. So they did two primary things to accomplish this. They raised the drop rate of Leg's and raised the cost of crafting. This in concept sounds good because it changes the focus of the game from killing mobs to get some kind of spendable currency (COT and craftable items) to killing mobs for useable items. Had this worked the "grind" would change focus from collecting the currency to the immediate satisfaction of seeing the items wanted which could be ID'd for free. What was not anticipated was just how much we relied on crafting to get what we wanted.

    The original price of 150 gold to craft a leg made people's brains boil and the feedback was overwhelming to lower the price. It was lowed by 1/3, but consensus was it is still way to high. Soooo, most all agree it is still too expensive. Several threads right after R139/R140 show that feedback.

    The concept in general is good for new players. A good portion of the items that drop are useable. But the more your gear gets upgraded the more you need to craft to target specific items and find improvements. Random drops with random stats usually in the wrong slot seldom give me anything that's useable so everything becomes gold or GOP. Crafting is a way to target specific gear that my toon needs and being so expensive to do is.......well.......frustrating.
     
    Last edited: Jan 4, 2015
    silverseas and Multi-Sev like this.
  11. Multi-Sev

    Multi-Sev Forum Overlooker

    A good summary of the state of crafting to date, +1

    I think, taking the average opinion I've seen, we would like the price to be around 50 gold to craft a level 45 legendary. We could live with a price around 60-70 gold, but 100 gold is still too high. (Personally, I just don't use gold to craft. I only ID legendaries I find from drops, and will continue to do so until/unless the price is further reduced.)
     
    Last edited: Jan 4, 2015
  12. rjrichards

    rjrichards Forum Pro

    I think they would do better if they added free crafting to premium which will boost BP's revenues by adding new blood.
     
  13. Novadude

    Novadude Commander of the Forum

    This would make premium account holders massively overpowered compared to F2P.

    A premium user would be able to just run HOD over and over and craft + id dozens of legendaries a day.

    In addition, nearly every piece of gold would go to the jesters.
     
  14. Duriastriker

    Duriastriker Forum Inhabitant

    or, back to my original solution, make crafting leg a reasonable price. Yes, there are now tons of ways to spend gold. BUT, for the few of us that don't use those, who still craft, 100 gold reach one is ridiculous.
     
  15. Ba_dum_tss

    Ba_dum_tss Forum Apprentice

    That means the item drops have less value than before CoTs were removed. Because we now have the option to spend gold to craft in lieu of CoTs, in essence, that is taking away what could have been melted or used for spending on jesters or premium shop. Bottom line is, there is much more farming to be done to get the same output as pre-R139. With the addition of adding a cost for crafting, it is much more difficult to find the select piece you are looking for. Like you said in your next post, it is frustrating.

    If crafting 4 pink items into a legendary were lowered to 50 gold, considering that we are selling our items that could have been used for melting, I could live with that. That wouldn't make it too far off in terms of effort from pre-R139. With crafting being too expensive at lvl 29 and below, it's nearly impossible to find sufficient gear to carry you through maps as you lvl up. In other words, low lvls will have to grind without taking quests if they wanna survive. Although with cubes (that drop rarely now) and premium, you can do decent but not as potentially well as pre-139 due to drop rates also having seen better days.
     
  16. bezryl

    bezryl Active Author

    at the very least they need to make getting such high amounts of gold reasonable if they wont lower the cost.
    i can manage to get the 100 gold to craft on my main character, BUT thats only because i can solo m2 or pws fairly easy(i am a solo player , dont like to group much)

    getting such high ammounts for a lower lvl char is not going to happen