Which is preferable...?

Discussion in 'General Archive' started by girliex, Mar 15, 2016.

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  1. girliex

    girliex Forum Apprentice

    [​IMG]
    hi guys pros & veterans here please help me to decide which is better as you saw in the picture (dont know if you can view it, and i dont know how to upload correctly) and their meaning.

    buckler # 1. 214 armor value (+ 132 armor value) & 3-lines of block rate (total of 125.46% BR)(legendary lvl 21 now. original lvl 16.)
    buckler # 2. 58 armor value & 4-lines of block strength (total of 1.34% BS) (legendary lvl 15.)

    questions:

    1. Block rate or block strength?
    2. Block rate = (meaning...?)
    3. Block strength = (meaning...?)
    4. Block rate/block strength what is the relation towards armor value or the effectiveness.
    5. How can i know the the maximum stat.?
    6. ...if someone could give me an equation for this matter to support your answer much appreciated. (im not good in math but i will try to understand).

    Thank you in advance. newbie here.
     
  2. Perfect[IoN]1

    Perfect[IoN]1 Junior Expert

    Block rate = Chance to block PER HIT
    Block Strength = damage reduce when you do block

    EG: 1 hit does 100 damage
    lets say you block my hit and have a block strength of 80% now my attack does 20 damage

    (looking at your resistance and armor shows %damage Reduced) remember its level dependent

    there is no maximum block, or block rate.. But if your hit and you block it, it splits into 2 equations first Block strength then Armor value

    EG: 1 hit does 100 damage
    block strength at 50% = 50 damage
    armor strength at 50% = 25 HP taken

    hope it helps if not stick around, others give perfect example's
    myn is ruff :)

    EDIT:
    also if your hit with a stun that reduces your armor to 0%
    blocking is your last line of defense to reduce that damage

    and please use direct image hosting ( google Image hosting ) to upload a photo direct without others having to download it from a dodgy website BP dont like that on there forums
     
    Last edited: Mar 15, 2016
  3. ekant1992

    ekant1992 Padavan

    Well that's not true.The cap is 80% for everything, this includes resistance,armor,block,block strength and crit chance.

    for all defensive stats the final thing to note is the effective HP, that is the total amount of damage your character can take (considering no regen).

    For indepth calculation or the explanation of how to calculate effective HP i suggest you read this
     
  4. girliex

    girliex Forum Apprentice

    [​IMG]

    here you go guys...

    i found last night the second buckler which has 4 lines of block strength.

    questions.

    1. Block rate or block strength? (i know both are important, but which is preferable)
    2. Block rate = (meaning...?) if i dont block the hit, means block strength cant deduct the damage...?
    3. Block strength = (meaning...?)
    4. Block rate/block strength what is the relation towards armor value or the effectiveness.
    5. How can i know the the maximum stat.?
    6. ...if someone could give me an equation for this matter to support your answer much appreciated.

    i switch the item, i found the block strength reach 70%. idont know how to calculate between BR, BS & armor value.

    Thank again if you can give more clarification for this.
     
  5. _Baragain_

    _Baragain_ Living Forum Legend

    @ekant1992 already referenced my post, but here is the important bit. If it is TL-DNR, multiply the block rate percentage by the block strength percentage, and you get a number I call the shield's effectiveness. 64% is the theoretical max, but is impossible to reach. 50%-55% is achievable and is a reasonable goal for and endgame player or a twink.
     
  6. ekant1992

    ekant1992 Padavan


    That just made me laugh with tears. XD
     
  7. _Baragain_

    _Baragain_ Living Forum Legend

    Speaking on this topic... I'm developing the DK's bible entry for shields over here. You might be surprised as to what classifies as a "good" endgame shield, depending on the gear you use. I know I was and I'm one of the biggest math nuts on the EN forums.
     
  8. girliex

    girliex Forum Apprentice

    sir u mean to say either of the two as long as the results are high in effectiveness...sorry im not good in math need more to analyze by solving. coz im referring this type of question to critical hit rate & critical damage which i understand to put more value in CHR than to CD.
     
  9. ekant1992

    ekant1992 Padavan

    Yes that's what he means

    Even incase of crits both are equally important provided you have atleast some crit chance(as without any crit chance crit damge is useless)

    As for calculating effective damage the formula goes like this

    Effective Damage = Damage*crit chance*crit damage + Damage*(1-crit chance)

    Obviously crit damage is not useful without crit chance just like block strength is not useful without block rate/chance.But when it comes to balance , it their product that matters.

     
  10. girliex

    girliex Forum Apprentice

    ok. i thought if i dont block the hit my block strength will works on and deduct the damage which i received.

    do we have formula/equation for (armor value,block rate,block strength)=effectiveness.
    i need simple numbers coz i cant get sir baragain using graphical method..slow in math.sorry for this.

    learning for this will account into my game play.
     
  11. ekant1992

    ekant1992 Padavan


    Well the link i gave before had the formula but still, here it is

    Effectiveness of armor/resistance
    First take the reduction percentage (say 40%)
    Subtract it from 100 (ie. 100-40 =60)
    And finally divide 100 by this value. (100/60=1.67)
    What you get now is the effective HP multiplier with armor /resistance


    Effectiveness of block
    Take Block rate percentage(say 40%) and block strength percentage(say 50%)
    Now multiply the two and divide by 10,000 (40*50=2,000 ; 2,000/10,000=0.2)
    Now add 1 to this number (1+0.2=1.2)
    What you get now is the effective HP multiplier due to block

    To get overall multiplier the multiply these two numbers you obtained i.e. 1.67 and 1.2 in above example, the resultant is the overall multiplier, in this case it would come out to be 2.0

    Now your effective HP will be this number multiplied by your HP.

    This is the in the simplest form now with each step explained hope it helps.
     
    _Baragain_ likes this.
  12. _Baragain_

    _Baragain_ Living Forum Legend

    That is actually a very good way to explain it. I'm usually such a math guy that I live for formulas and equations, and I forget that it doesn't make as much sense to others as it does me.
     
  13. girliex

    girliex Forum Apprentice

    thanks alot..it helps me. coz its to simple to understand having a graphical solution with sample numbers.

    the simple and the last part which i understand from sir baragain saying.

    "block rate x block strength=effectiveness" thank you, simple word easy to understand for some people like me..

    Cheers!
     
  14. _Baragain_

    _Baragain_ Living Forum Legend

    Yea, but based on the math I'm doing here...
    It turns out at end game, you can get better shields than 3/1 or 2/2 block rate/block strength... who'd have thought, but I wouldn't worry about that until you hit LVL 50 and are trying to get your character just right, where you look at 1000 shields looking for just the right stats.
     
  15. EasyGoin

    EasyGoin Forum Greenhorn

    what everyone is trying to say is that you need to focus on both block rate, and block strength. if you have a weak block but high block rate, then you are equally dead as if you have strong block, but low block rate. * To be an effective shield user, you must balance block rate, and block strenth to the point where you often see blocks that take little/no damage. high block rate means you block more attacks, and block strength means the amount of damage that you block on a successful block.
     
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