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Discussion in 'Headquarters Archive' started by CM Greg, Jul 14, 2015.

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  1. RichMan

    RichMan Active Author

    Okay so i have been doing q1 fatal runs for over a week now everyday. As i tank grimmag and take all the hits by the time he casts his Destruction skill i point my mouse behind him and tap 4 which i have my jump skill. The surprise is that he doesnt jump behind him and he jumps on place right where i was and this ocurred since yesterday when r169 was implemented. All week i had 0 problems jumping and avoiding the Destruction even tough the mouse pointer was on him too see his hp but now if i point my mouse somewhere and i still have the upper text with his hp and the name he jumps on the place and not where my mouse was pointing. I am sure that you messed up with this too since i was having the same tactic for him and it was working just fine before r169. Any other fellow DK tankers have the same issue or its just me ?
     
  2. CM Haruki

    CM Haruki Community Team Team Drakensang Online

    Hey there community of awesomeness,

    thanks for bearing with my temporal absence. Mr Greg is enjoying holidays again (tell us your secret, Greg...) and farming silver essences around the beaches of Greece. I got myself another amazing cup of dubious quality coffee and I am ready to answer your questions! Off we go!


    Hey there,

    yeah, as I pinpointed in another message above, the Sargon set has indeed been "tweaked" to accomplish levels 45-50 stats. There was a sentence in the last Dragan event guide that was misleading (at the time of writing it, I was unaware that this set had already been revamped, #meh). This will be corrected for future guides! Thanks for your understanding.


    Ah, so there you are!! Man, I sent you an email to ask precisely about this.
    Those naughty gremlins are already in your account. I hope you have good equilibrium!


    Hey there,

    well, the only information that this humble CM has is that we kicked in for an improvement to Production and the team. A design is already made so it's a matter of time until it gets released in the near future. So no, no concrete release number for that, sorry!


    Hey there,

    Yeah, I am one of the first ones who gets surprised on a weekly basis due to some changes and reprioritizations. Not ideal, I'll give you that. One of the reasons why we stopped updating the Community Roadmap until knowing more or less "for sure" what's happening in the pipeline.

    And yes, punishing players for grouping is kinda... useless. A reason why those grouping improvements are definitely happening.


    There have been no changes to drop rates.


    No, not really, it's finally happening very soon.


    Hey there,

    yeah, I know what you mean. I cannot say anything to excuse those mistakes that you are mentioning there, honestly. My hope being that they do not repeat themselves again.


    Hey there,

    yes, we said that back in February and it's still on our tables. Currently they are designing this feature so I hope to see it inside the game in one of the upcoming releases. Hopefully within the summer months, that's it!


    Hey there,

    We are not getting that many reports, tbh, across the ticket system and I have not seen so many reports across the forums myself. Sure, there are always complains about lag and performance but I'd not consider this a critical issue unless I see more echoes of this. If you are still experiencing this, please contact our Support Center and provide them with the DSO client logs, as this helps enormously the team in investigation cases. I doubt adding a switch for the Compendium in the Settings menu would solve your issue in particular.


    Hey there,

    ok, I concede that the drop rate of the items in this last Dragan event is rather cr*ppy and as I also said, we'll be holding a Post-Mortem of the event this week. This means that everyone gets to sit in a room and discusses about what went right and wrong, not only from the internal development perspective but also everything related to the experience of the community. And we got a lot of very comprehensive notes of feedback from the admins and moderators, that we are definitely bringing to the discussion. So if there are some changes to be applied, I'll be the first to happily let you know.

    However, could you really obtain the Warlord set in a weekend without purchasing Pearls or, as you see, playing "hardcore"? It seems to me quite unlikely for the majority of players... but maybe I am mistaken here. So gathering that set in four weeks of old Dragan was never the real goal of this type of event anyway.


    Sorry, care to elaborate? Are you referring to the fact of the locker pages randomly switching around?
    If this is the case, we have a bug ticket open for this and it will be tackled sooner or later. If not, please let me know. ^^


    Hey there,

    I am sad to see that you feel the team is humiliating the archers... On my side I can only but pass the feedback to the team, which are anyway monitoring the situation. I know this is no consolation for a lot of rangers out there who want/need/demand another situation - but it's what I can offer at the moment.

    -----------------

    Thanks for reading and I'll write to you guys soon.
    Kind regards,
    CMHaruki
     
    taketh likes this.
  3. _Baragain_

    _Baragain_ Living Forum Legend

    Ironically, this was a "fix." It used to be like this, namely, you would always land next to the boss, but in a direct line from where you were when you jumped. I don't remember which update, but somewhere around 6 months ago they changed it to the mechanic you are familiar with, where if you are already right next to the mob, and you jump, then you land in the 12 o'clock position, unless you are already there and then you land at 6 o'clock.

    It just means that we all need to readjust our tactics back to what they once were. The situation you described where you died a coke couple times when you didn't have is the same thing that happened to me back when they first changed the mechanic.
     
    RichMan likes this.
  4. trakilaki

    trakilaki Living Forum Legend

    Drop rates?
    Who is talking about drop rates? Not me :)
    I am talking about the drop's quantity.
     
    BokiSablja23 likes this.
  5. RichMan

    RichMan Active Author

    This is really annoying. Till i will get used to it i will eat every destruction and i dont know when my block decides to do not actualy block it and fall flat on the ground. Pff..
     
  6. Zed

    Zed Forum Pro

    I don't really experience that ^^ in which map and which difficulty did you see a nerf ?
     
  7. taketh

    taketh Regular

    Hi Haruki,

    Thanks for the reply. While the average player did struggle, i dont know of anyone who wanted the set that didn't get it, granted i did help them if they were struggling. The dragan set could be achieved in 4 kills total, because there were times when one of each tier 2 pieces dropped per kill (tier 2 head, tier 2 shoulders, tier 2 cloak).

    I think me and a dk friend who had many spirit stones to help me got dragan within 5 days, though we cant remember exactly. Our stats werent that great, i think i had 3k damage as a dwarf, but maybe that was unusual at the time since i was able to help other people.

    The average player could achieve it within a weekend, though might need guild/friend help. There were not so strong dragonknights that soloed him. A problem with the new event is that the difficulty level was adjusted for the new maxmium strength of people like dwarfs with 9k damage, not taking into account the average player, who needs the set and therefore needs to do boss runs on fatal to get the item's.
     
  8. trakilaki

    trakilaki Living Forum Legend

    Pretty much everywhere and in all difficulties.
     
    BokiSablja23 likes this.
  9. Zed

    Zed Forum Pro

    uh well, I still get 14 ander in Lor'Tac maps, 21 in pw (painful), 28 in excruciating and 35 in fatal o_O
     
  10. Mesala

    Mesala Advanced

    Will the Wanderer of realms title be adjusted along with the realm fragment drops increase when they come?
    Like 100k? :rolleyes:
     
  11. Dylannn

    Dylannn Board Analyst

    I think he's talking about the frequency of the drops, for example: He got a specific amount of ander drops in a q3map1 map, let's say 3-4 which is actually quite a lot but let's just take that number to make the statement.

    Now after that patch, he got 1-2 ander drops in a q3map1 map, which is of course a lower amount.
    Again, simply an example.

    If this is in fact what Traki is talking about, then I can agree because, together with my friends, I have noticed that I'm getting less drops than I used to get.
     
  12. bLoodZ

    bLoodZ Someday Author

    Who kept saying, since R164, that the BSOD bug is originated in the compendium?
    Who's posts, with suggestions about that, kept being deleted?
    Who got banned for an "I told you so" post about the compendium?
    ...
    Oh yeah, that was me!:cool:
    BP must be washing and filling your brains with Marxism, 'cuz it's like talking to the walls!:confused:

    Same here after R169 ! I used to wish for my DK to jump on the same spot, but now that it does... you can get killed if you want to jump on the other side as an evasive move.:confused:
     
    Last edited: Jul 15, 2016
  13. Zed

    Zed Forum Pro

    Frequency of the drops=drop rates

    [​IMG]
     
  14. groooar

    groooar Forum Greenhorn

    when are you going to up the drop of fragment you said in the last message "we going to do that" but after next next and next release ........ still nothing
     
  15. Hyean

    Hyean Forum Apprentice

    Will there be any other more advanced changes concerning rangers? It seems that wolves and the explosive arrow don't improve their condition.
     
  16. trakilaki

    trakilaki Living Forum Legend

    Can't comment again ... I am in the middle of "investigation" ... something very odd is happening. :)
     
    jayr3d likes this.
  17. Zed

    Zed Forum Pro

    Okay.

    I would add something to your "investigation" : sometimes, with my dwarf, when he was 30-40, the amount of ander/drop in pw significatively diminished (from 18-20 to 12-14), and I have screenshots to prove it.
    Is it that you're experiencing ?
     
  18. jayr3d

    jayr3d Regular

    i agree i had the same thinking but know one cares they just wanna complain but not realize the plan behind it like some of these bugs are years old yet not fixed which shouldnt be that hard like look at the chat bug rofl
     
  19. Hiro73

    Hiro73 Forum Expert

    Hi Haruki, do you think it is fair to give Dwarves a skill (Machine gun turrets) that damages the enemy for 10 seconds, hitting them 20 times (one shot every 0.5 sec)? Have you seen on the video the damage they cause to the boss? I'm not asking to weaken the turrets of the dwarfs, I'm asking that the other 3 classes should have a similar skill.
    Singularity should last 10 seconds and damage enemies 20 times.
    Thicket of thorns should last 10 seconds and damage enemies 20 times.
    Dragon Fury should last 10 seconds and damage enemies 20 times.
    This must begin to do. No matter the cost of essences, matter that other classes can throw two of these skills together. Just as a dwarf.
     
    Last edited: Jul 18, 2016
  20. Opalsion

    Opalsion Junior Expert

    Hello Haruki, I'm writing for a major arena issue that bothers a lot of rangers here and before anybody starts yelling for advantages-disadvantages of each class I'm gonna save you some time people and clear that this has been going on for a while. It is a bug and it needs instant fix.

    We already know arena is sort of broken, without some serious build almost everyone is 1-2 hit to die, but that's not the point. You know how DSO team gave all classes some release skills in order to avoid hits... well, we already had broken adrenaline skill vs fireball (which everybody knows it causes a serious amount of damage) and now jump skill is broken too? Really? And I don't believe this is something that was designed that way, it seems that everybody gets away and stops bleeding damage from my Q4 bow whose damage is not as close to what a fireball can do.

    We are not asking for immortality in arena, max stats reach 80% anyway, but I'm furious that I see these things that are little, but cause extra imbalance to a section of Drakensang that we loved and we wish to work properly.
     
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