Suggestion Make Dwarf Great Again

Discussion in 'General Archive' started by JPDayz, Jun 14, 2017.

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Do you agree with my suggestions?

  1. Yes

    5 vote(s)
    35.7%
  2. No

    9 vote(s)
    64.3%
  3. Yes, but with some changes (comment below)

    0 vote(s)
    0.0%
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  1. JPDayz

    JPDayz Forum Apprentice

    Since the major correction of bugs that affect dwarf damage, lowering it by about 50%, it made even more important for dwarfs look for new ways to deal damage. By this, I mean start using crit to do damage.

    Today there is still an image that dwarfs have the most OP kit of skills and still need to be nerfed (LOL). And that is not the truth. The damage dwarf had before the fix, was 90% from the main turrets (Machine Gun Turret), and yeah it was really above the expected. But for the remaining skills, dwarf seems a bit random and I want to make a review of the skills and have your help to contribute to those and not spreading hate on dwarfs like it has been till this point. If mages fight for a better class, we dwarfs deserve to get back into to game where is now being dominated by the abusive damage and synergies of rangers and q7 set (it's a fact, not whining).

    Skills that are fine: Quick Shot, Heavy Shot, Oil Slick, Iron Dwarf, Rocket Pack, Tactical Turret, Tesla Turret (steam cost should be lowered, because its used more as an utility skill than a damage skill), Shrapnel Shot (lower cooldown to 30 seconds), Dwarf-in-the-Box (increase the aggro time before exploding).


    [​IMG]

    This turrets needs some adjustments, firstly because it costs the same as any other turret and doesn't have critical chance, shoots very slow and it's only being used as cooldown reduction for the rocket to procc Q7 Buff or PvP CC (q8 set). Which for this cost it's not even being much used because we have to spend a lot of steam on other stuff before thinking spending on this one.

    Changes: Be able to have critical hits (or deal more %damage) and half the cost.

    [​IMG]

    This skill is obsolete. Too much animation and explosion time, area of effect it is too small and talents dont make them worth spending points. There is some good points, it has critical hits and it doesn't cost steam.

    Changes: More %damage, wider attack range, much faster casting and explosion time.

    [​IMG]

    Everyone knows this skill. It's the strongest skill for dwarf in terms of damage because it scales with attack speed. It doesn't have critical hits and doesn't need them, the only change this skill needs since it's the main source of damage for dwarfs, it is a fix on the mobility. Because monsters keep moving around and always getting away of the line of fire and we don't have the enough steam regeneration to spam more, neither good cc to freeze or slow the monsters in place.

    Changes: Should be create a new way to use this skill, my suggestion is making it something like this. It spends your whole steam up to 50 steam, and every 10 points spent, it's duration is increased for 2 seconds, making that I can spend 10, 20, 30, 40, 50 steam for the turret being on for 2, 4, 6, 8, 10 seconds.

    [​IMG]

    This skill it's good to help lowering cooldowns for a lower cost. It should be a healing skill but it takes too long to heal enough to be worth spending talents on it. The travel speed talent it's also useless because it lasts only one second.

    Changes: Change the healing mechanism and rework the other talents.

    [​IMG]

    This skill it's the main CC for dwarf. The skill it's great and allows the party to deal more damage to monsters since it breaks armor. The talents are not very good and it forces you to spend 5 points to make the skill even useful. The cooldown should be 15 seconds so that we can adjust the lack of critical damage to breaking the armor more often (similar to rangers EA).

    Changes: Rework the talents and lower the cooldown.

    Please respect my opinion and for sure other dwarfs opinions. We were all shocked by the damage reduction but we didn't left the game as like many others. That was a bug and should be fix, but with that also brought up some of the flaws of the class.
     
  2. Arx_X

    Arx_X Advanced

    i respect your opinion but..that's it
    i play mainly SM also ever since mages have been forgotten, but i don't agree with you on almost every point you made.
    dwarfs have the dmg and the sustain to farm pretty much everything . Yes it's true, in terms of pure dmg, rangers can outclass SMs now due to EA and Q7 set but that's no excuse for some suggestions.

    i do agree on one point.. crit should be something usefull for dwarfs too , since we get the onyxes as drops and the %crit dmg and % crit chance enchantments which are melts or gold, while they provide a great source of dmg for all other classes.
    I still feel like a champ when quickshot crits due to the 2 Tier 3 Mortis rings equipped.
     
  3. WerianPanda

    WerianPanda Forum Greenhorn

    k no. Dwarfs have been the most privileged group for so long. They have recently had certain nuances debugged and balanced to not be so OP. I really don't like seeing so many dwarfs pleaing that this game is unfair to them when they were the dominant group for far too long.
     
  4. ArunaSky

    ArunaSky Forum Apprentice

    And they still are dominant group...just look chat. Mages and rangers can be happy if get one run on fatal in 7 days. Only dwarfs are wanted.
     
  5. UndergroundKiller

    UndergroundKiller Forum Expert

    All the 4 classes have skills that are useless, or that seems useless, but who cares? Why you care to have a buff on the bombs or on the dwarf in the box skills?
    Dwarves now work has they would have worked since r 155 (cause at cap lv45 they were quite crappy compared to the others, except the essences advantage) and there is no need to buff some useless skills that will remain useless even if buffed; you can't ask to "buff this AND this other" , it is far more fair to ask to "buff this OR this other".




    PS: About the ranger-rant part, the EA can be adjusted to explode just when the arrow hit something, but won't be by reducing it's damage because not all the players have/uses q7 set.
    Well, imho, it would be even better to reduce the bonus damage triggered by the set, like 120% more instead of 150% (also taking into account the short cooldown on the net and the chance to reset it immediately).
     
  6. Audriukaas

    Audriukaas Forum Apprentice

    dwarfs sucks now they need more dmg.
     
  7. cdeepal

    cdeepal Forum Baron

    No. The dwarves are still better than other classes specially in PvE.
     
  8. -DeathRaider-

    -DeathRaider- Forum Pro

    The ranger is best for most of pw then the dwarf is best at boss fights. In PvP it seems to be by damage dealers the dwarf seems to be very good too. But put best dwarf against best of other class and it would be a good fight.
     
  9. Audriukaas

    Audriukaas Forum Apprentice

    ye dwarfs need more dmg
     
  10. UndergroundKiller

    UndergroundKiller Forum Expert

    dwarves, not dwarfs...

    Btw, as I said before, their damage with green ess hasn't been lowered and the damage using blue/pink/red ess now it's working as intended.
     
  11. Saved_81

    Saved_81 Forum Master

  12. trakilaki

    trakilaki Living Forum Legend

  13. Saved_81

    Saved_81 Forum Master

    And so is Dwarfs.

    Not true, because on DSO we have DWARFS (try to stop me if you can) that aren't the DWARVES from LotR nor Hobbit's tales

    While it's absolutly correct to use "dwarves" as plural of dwarf when talking about the race in Tolkien's tale (as the author legitimately did), the correct wording, in english, is "dwarfs" for any other use that do not specifically refers to the Tolkien's race. Drakensang, AFAIK, isn't related in any way to Tolkien's tale therefore, while can be accepted the use of "dwarves" (because nowdays it's become a common word), it's pretty wrong to consider it the correct way to use the plural of dwarf.

    BTW I don't even understand why Tolkien has been taken into consideration when the origin of the "dwarf" race has way older origins in the German mythology

    https://en.wikipedia.org/wiki/Dwarf_(mythology)
     
  14. trakilaki

    trakilaki Living Forum Legend

    Incorrect!
    DSO has Steam Mechanicus.

    I did ... now move on.
     
  15. MikeyMetro

    MikeyMetro Forum Overlooker

    As a purist about the origins of the sword and sorcery/fantasy genre I would have to agree that J.R.R. is the preeminent source for all things fantasy.

    Of course in the modern and post-modern periods of the twentieth century the were other notables (Howard, Leiber, Lovecraft, de Camp; et. al.) but none who have had the enduring popularity of the works published by Tolkien. For individual fantasy genre book sales The Lord of the Rings is the #1 all time best seller. Oh, and The Hobbit is #2. No other fantasy author, past or present, comes close.

    So to say that Tolkien is not an influence or unrelated to any fantasy rpg seems unreasonable, imho. And, btw, Tolkien is cited as an influence to the grand daddy of all fantasy rpg's... The 1974 paper and dice game.

    Anyway, back on topic, I feel that in the title of this thread the word "Great" should be replaced with "OP." After all since the latest balancing of the class isn't that what all the SMs are after if they are completely honest? And I am not just singling out this thread. I have seen the "make whatever great again" used in many posts over the years by all classes.

    Over the years there has been many drastic balances done with all classes. Before clamoring for crit on SMs I think y'all should consider how this might be implemented. I remember one of the earliest drastic rebalances; r055 for the SW. Individual enchantment lines were literally removed and replaced to achieve that one. It would seem to me that the same sort of thing would have to happen here. It would not be reasonable to add crit without removing even more damage. Is this what y'all want? Didn't think so :D

    I am actually pretty neutral on the subject of SMs. I don't play one and haven't really played the class since the Dwarf Rally in 2014. I do feel the class should use crit but a lot more thought needs to go into the suggestions than any of the posts on the subject I have seen thus far.

    Luck be with ye,
    Mikey,
    Tegan
     
    Last edited: Jun 29, 2017
    trakilaki and EhtovK like this.
  16. Mal3ficent

    Mal3ficent Guest

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